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Levels in the game consist of different shaped rooms (for now only two basic shapes are used for the rooms)
Rooms
Room type 1
Standard sized room. Can contain 4 doors but only one obstacle and one NPC at max.
Room type 2
A long corridor filled with different colored doors. The long corridor is usually rich with obstacles and hostile NPCs.
Lobby
The lobby is always positioned at the bottom-left corner of the screen. The lobby is the location where the player returns time after time to fetch his next item. Thus the lobby has a central part in gameplay its significance must be underlined visually so that it always "pops out".
Level wireframe
Wireframe model of the first level. Doorways that Winston can walk through are marked in blue.

  1. Game world measurements


  1. Means of transportation


Elevator
The elevator is positioned at the right side of the game area. The elevator moves up and down continuously much akin to the moving platforms in the Super Mario series of games.
Fire escape ladder
On some levels fire escape ladders can be seen positioned at the rightmost part of the building. The ladders provide a quick shortcut from one floor to the other.
The balcony
The balcony is positioned at the top floor and is the quickest way back down to the hotel lobby. However, after the player jumps from the balcony he must make sure he lands in the flower bush below. If the player fails to hit the bush Winston hits the ground and is momentarily stunned.
Trapdoor
A trapdoor is concealed hatch that swings open when the player walks on top of it. The trapdoors can be used as a fast way of accessing the floor below but they can also be considered as a trap. Visually a trapdoor is presented as a recessed area in the carpet or floorboards. Trapdoors only open downwards so jumping against them from below has no effect.

  1. Routes - freedom of choice

To be added...

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Possessed Cabinet
Possessed cabinets are the simplest form of enemies found in the game. A possessed cabinet jumps up and down in regular intervals. The speed, regularity and height of their jumps may change from cabinet to cabinet. In the later levels the cabinets act more unexpectedly and may change their speed, jump regularity and jump height at any given time.
The Wanderer
The wanderers are grumpy ghosts that insist on pestering Winston whenever they can. A wanderer can fly anywhere in the level - even through walls and floors. The Wanderers have no advanced AI. They simply move from one screen side to the other, much akin to the "ball" in the classic Pong –game-game.
Wanderers can appear out of nowhere at any time. They usually fly around the screen for 20-30 seconds before fading away. In the later tougher levels the wanderers may be there from the beginning of the level and never disappear.
Ghost dog
The ghost dog runs back and forth the hotel corridors. When encountering a wall or other obstacle the ghost dog changes its direction of movement.
Jumping Ghost Dog
Similar to the regular ghost dog but can jump forward at random times.
Noteworthy:
Even though the ghost dogs can move freely along the corridors they cannot enter elevators or jump off balconies.
Crawling Zombie
A zombie with only torso and hands that crawls the back and forth. Similar to the regular ghost dog in terms of movement except for the fact that he moves a bit slower and leaves a trail of green ooze behind him. The green ooze alters the player physics the same way as icy surfaces.

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Falling skulls
Skulls fall randomly from the top of the screen.
Swinging Candelier
Certain candeliers swing continuosly from left to right. The speed and angle of the swing can differ from candelier to candelier. Winston gets knocked out if hit by the candelier.
Pool of lava
Some rooms have the floor covered up in lava. If Winston touches the lava he will fly up to a random direction to the air - accompanied by a trail of smoke.
Fire Spewing Fireplace
Fireballs fly out of the fireplace at random intervals and at random directions. If Winston gets touched by a fireball he acts much like when touching lava.
Icy floor
Running on icy surfaces makes the Winston's movement more "slippery"

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