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The player controls Winston, McMaggot's trusted Butler on his mission to keep the ghosty hotel visitors happy. This happens by delivering certain items the ghosts wish for to the appropriate hotel room doors. All of the items must be delivered before time in the on-screen timer (2 mins in the first level) runs out. If all deliveries are made in time the ghosts are happy, the level is cleared and the player is given access to the next level. If time runs out the player fails as ghosts leave the hotel and take over town.

>>Producer comments: Certain items = bags? Door indicator = particle glow? how many bags delivered at first level? In wich order bags emerg (random? not same one in a row)?


Gameflow cycle

The simple core cycle is explained below. Even though along the way the player might have to accomplish certain tasks to reach the goal the overall flow is always the same.

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