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The background story is presented right at the beginning of the game before the player enters the main menu. The story is presented in storybook -like slides - very much like in the very beginning of the intro sequence for Super Mario Galaxy (http://www.youtube.com/watch?v=a2BQeRLbC8g). A full illustrated script of the intro sequence is to be added...
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If Winston gets touched by a hostile NPC (possessed cabinet, ghost...), an environmental hazard (falling skull, swinging chandelier...) or falls down the heights of two rooms (or more) he gets knocked out and momentarily stunned for three seconds.
1. Winston is idle stance, hostile NPC is just about to touch
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Level wireframe
Wireframe model of the first level. Solid foundations are white. Doorways that Winston can walk through are marked in blue.
- Game world measurements
*Means of transportation*
The Elevator
The elevator is positioned at the right side of the game area. The elevator moves up and down continuously much akin to the moving platforms in the Super Mario series of games.
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