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If Winston gets touched by a hostile NPC (possessed cabinet, ghost...), an environmental hazard (falling skull, swinging chandelier...) or falls down the heights of two rooms (or more) he gets knocked out and momentarily stunned for three seconds.

State 1. : Winston is in idle stance, hostile NPC is just about to touch
State 2. : Winston is hit and is flying backwards through the air.
State 3. : Winston is on the ground, knocked out.

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Level wireframe
Wireframe model of the first level. Solid foundations are white. Doorways that Winston can walk through are marked in blue.

  1. Game world measurements


Level design for Level 1

10. Means of transportation

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Most levels have multiple paths to choose from. This feature is there to give the player some freedom to choose the fastest route inside the level. Different routes also keep the game pace consistent by eliminating dull moments in gameplay. The elevator should never be the only tool of transportation to the upper levels. (The very first level of the game may be an exception to this rule)

12. HUDThere are five significant elements in the ingame HUD:

The in-game HUD is positioned at the bottom of the screen.

Timer ( CORE )
Displays the time left to complete the level

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