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If the timer is allowed to reach zero the "game over"-overlay appears. The overlay is basicly just a large "game over" text. A player is given the choise of either retrying the level or exiting to the main menu.
Colored Bags and doors
There are three different colored bags in total: Red, green and blue.
The bags appear one at a time. The spawn location for the bags is on the center of the reception desk in the lobby.
The bags appear in random order. A new bag appears only after the previous bag has been succesfully delivered to a door.
Noteworthy things about bags:
-The next item will not appear until the item the player currently posesses has been delivered. This way it is always a surprise which color the next item is going to be.
-Once an item has been picked up there is no way to drop it. The only way to get rid of an item is to deliver it to the appropriate door.
-There can be only one item in the item slot at a given time.
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The Lobby
The lobby is always positioned at the bottom-left corner of the screen. The lobby is the location where the player returns time after time to pick up his next item. Thus the lobby has a central part in gameplay its significance must be underlined visually so that it always "pops out" in the scenery.
Level wireframe
Wireframe model of the first level. Solid foundations are white. Doorways that Winston can walk through are marked in blue.
Game world measurements
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