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Butler! Hotel Winsto Game Trouble (workname)

Design Document v1.12
Teemu Huhtiniemi
19.4.2010Producer comments added to page 18.4.2010

Especially noteworthy things (clarifications, details of importance and ideas) from the designer are marked in red.

Producer comments added to page 18.4.2010

1. Theme

As the butler in a haunted hotel your job is to keep the ghosty visitors happy!


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Most levels have multiple paths to choose from. This feature is there to give the player some freedom to choose the fastest route inside the level. Different routes also keep the game pace consistent by eliminating dull moments in gameplay. The elevator should never be the only tool of transportation to the upper levels. (The very first level of the game may be an exception to this rule)


12. HUD

The in-game HUD is elements are positioned at the bottom of top and bottom of the screen. The positioning of separate elements is illustrated in the screen below. Image Added

Timer ( CORE )
Position: Top of screen, center
Displays the time left to complete the level

Item slot ( CORE )
Position: Top of screen, right
Displays the item the player is currently carrying

Amount of objects left ( CORE )
Position: Bottom of screen, left
Displays the amount of objects the player has left to deliver in the current levelLevel indicator Displays the number of the level (for exaple "Level 23")

Best time
Displays the best time the level has been beaten.
The positioning of the mentioned elements is further explained in the picture below. (to be added Position: Bottom of screen, right

Level indicator
Displays the number of the level (for exaple "Level 23")


13. Timer In Depth

On every level there's a timer at the bottom of the screen. The timer starts its countdown when the player picks up the first item in the lobby.

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