Hpp-tiedosto:
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#ifndef CALCULATOR_H #define CALCULATOR_H #include <QObject> class Calculator : public QObject { Q_OBJECT public: explicit Calculator(QObject *parent = 0); void setAccuracy(double a); double Exponential(double x); double Sine(double x); double Cosine(double x); private: double Power(double x, int n); double Factorial(int n); double accuracy; signals: public slots: }; #endif // CALCULATOR_H |
Cpp-tiedosto:
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#include "calculator.h" Calculator::Calculator(QObject *parent) : QObject(parent) { accuracy = 8; } void Calculator::setAccuracy(double a) { accuracy = a; } double Calculator::Power(double x, int n) { double y = x; for (; n > 1; n--) y *= x; return y; } double Calculator::Factorial(int n) { double y = 1.0f; for (; n > 1; n--) y *= (float)n; return y; } double Calculator::Exponential(double x) { int i; double y = 1 + x; for (i = 2; i < accuracy; i++) { y += 1 / Factorial(i) * Power(x, i); } return y; } double Calculator::Sine(double x) //y=x-1/3!*x^3+1/5!*x^5... { int i, j; double y = x; for (i = 3, j = 0; i < accuracy; i += 2, j++) { if (j & 1) y += 1 / Factorial(i) * Power(x, i); else y -= 1 / Factorial(i) * Power(x, i); } return y; } double Calculator::Cosine(double x) { int i, j; double y = 1; for (i = 2, j = 0; i < accuracy; i += 2, j++) { if (j & 1) y += 1 / Factorial(i) * Power(x, i); else y -= 1 / Factorial(i) * Power(x, i); } return y; } |